Posts tagged “dys4ia”
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Gamasutra features Anna Anthropy!
April 2, 2012
On her game Dys4ia: “It was a game about my experience being frustrated and feeling vulnerable, and not being able to have a conversation with my girlfriend without bursting into tears afterwards,” Anthropy says. “And people keep telling me that they cried playing the game, they played the game more than once and cried every time. Absolutely that was the experience that I wanted to create.”
Tags: anna anthropy, dys4ia, gamasutra, rise of the videogame zinesters
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Rise of the Videogame Zinesters reviewed on Kotaku
March 27, 2012
“In Anthropy’s persuasive book the problem is a lack of plurality of voices. She rattles off the names of lesbian comic book creators and then opines, “Why are there no dykes in video games?” Behind every major video game she sees a man, and if she’s oversimplifying, she is just barely. And if she’s neglecting to mention the improved diversity among indie game creators, that’s just her point. The games of the underground are more diverse and interesting.”
Tags: anna anthropy, dys4ia, kotaku, rise of the videogame zinesters
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Anna Anthropy’s Dys4ia reviewed on Penny Arcade
March 20, 2012
“That’s why Dys4ia is such an interesting game; it deals with subject matter that most of us aren’t familiar with, and asks us to interact with it on a personal level. Do I know how going through the problems described in the game feels? Not in the slightest. I’m a straight, white, male. It’s hard for me to relate when I read books or articles about these issues, but there is something special that happens when the mechanics of games are used to get the point across. Suddenly things click into place, and it feels immediate. The struggles of the game’s protagonist became real.”
Tags: anna anthropy, dys4ia, rise of the videogame zinesters
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Anna Anthropy’s game Dys4ia speaks to “a desire for inclusion, and for games as a platform for self expression”
March 15, 2012
“Anthropy, an outspoken advocate for the . . . implicit message that anyone can, and should, make games, puts her money where her mouth is with Dys4ia, offering an example of how to use games as an articulation of personal experiences. In other words, Dys4ia is an expression, an attempt at communication, using the palette of the “game” as its medium.”
Tags: anna anthropy, dys4ia, medium difficulty, rise of the videogame zinesters
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Another great review of Anna Anthropy’s flash game Dys4ia
March 13, 2012
Dys4ia is an autobiographical flash game created by Anna Anthropy, a freelance scratchware game creator, based on her experiences with hormone replacement therapy and changing gender. The game riffs off 1980s 8-bit video games with little exercises, ranging from Pong to mazes… But it feels more like experiential art than playing a game. Anthropy uses the game to simulate some of the frustrations she experienced. She often makes the various exercises difficult, sometimes even apparently unsolvable.
Tags: anna anthropy, dys4ia, IndieGames, newgrounds, rise of the videogame zinesters, straight.com, TIGSource
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Anna Anthropy’s new game Dys4ia receives rave reviews!
March 12, 2012
Anna Anthropy’s new game Dys4ia, inspired by her experiences on hormone replacement therapy, has already received 63,000 views after just three days on Newgrounds! Play the game HERE.
Following on the heels of her release party at Modern Times in San Francisco for her forthcoming book Rise of the Videogame Zinesters, and the popularity of Dys4ia, are home page features on both TIGSource and IndieGames.com.
Tags: anna anthropy, auntie pixelantie, dys4ia, newgrounds, rise of the videogame zinesters

