July 10, 2015
In 2013, we were delighted to publish Minecraft: The Unlikely Tale of Markus “Notch” Persson and the Game that Changed Everything. The results were pretty huge: the book was praised as “a celebration of the power of imagination and creativity,” its authors were cheered for their detailed portrait of a game designer who was “more like a musician or a painter,” and tens of thousands of copies flew off shelves — sometimes faster than we could print ‘em.
We got the message: people really like Minecraft! So when we heard, late in 2014, that Microsoft was looking to buy Minecraft’s parent company, Mojang, for upwards of two billion-with-a-b dollars, we decided it was time to update our book. The new second edition of Minecraft is shaping up to be just as big of a deal — already Wired magazine has published an excerpt, and fans have been clamoring for copies of the expanded edition since well before its release.
And stay tuned for Daniel and Linus’s follow-up, The State of Play, a completely unique anthology of sixteen voices on the state and future of gaming, featuring contributions by Anita Sarkeesian, Ian Bogost, Evan Narcisse, and many others. Kirkus calls it “a consistently engaging and insightful reckoning with the serious implications of the ascendant entertainment medium of the 21st century.” We call it something exciting to look forward to this September.