Anna Anthropy interview with brokenpencil

September 24, 2012

Anna Anthropy, author of Rise of the Videogame Zinesters, answered questions from Jim Munroe of brokenpencil about her book, zine culture, and her site-specific game, Keep Me Occupied, at the Occupy Oakland rise-up festival.

JM: What sparked your comparison between zines and indie games in your new book?

AA: It hit me when I thought about Gutenberg’s printing press and how important it was to the decentralization of religious authority in Europe. Printing made bibles in German possible, for sure, but it also made pamphlets possible. When I connected self-publishing of text to the self-publishing of videogames, it hit me just how important that is. The games industry is allowed to act as a gatekeeper to games creation because they alone can front the money required to put games on store shelves. But now we have both the means to create games ourselves and the means to distribute them easily — an important part of publishing that the shareware authors of the 1990s struggled with, though they came up with some clever solutions.”

To read the full article, go to the brokenpencil blog archive. To leanr about more of Anna’s idea, check out her book, Rise of the Videogame Zinesters.

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